top of page
Niall Curran
Games Designer
![Main Menu](https://static.wixstatic.com/media/578581_a1e4383cdba24e57b0f3416d4d438af6~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/578581_a1e4383cdba24e57b0f3416d4d438af6~mv2.png)
Main Menu
![Left click](https://static.wixstatic.com/media/578581_106bb010a95d49319e9d647376b741a8~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/578581_106bb010a95d49319e9d647376b741a8~mv2.png)
Left click
![Boulder](https://static.wixstatic.com/media/578581_6be46bad72a4413d888253ff419fc02b~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/578581_6be46bad72a4413d888253ff419fc02b~mv2.png)
Boulder
![Main Menu](https://static.wixstatic.com/media/578581_a1e4383cdba24e57b0f3416d4d438af6~mv2.png/v1/fill/w_980,h_551,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/578581_a1e4383cdba24e57b0f3416d4d438af6~mv2.png)
Main Menu
1/5
Role: Technical Designer
Engine: Unreal Engine
Year: 2023
About:
Step into the role of a nimble chameleon, set on a mission to survive the treacherous dangers of the lush jungle.
Whether you're jumping over spikes, slipping past deadly traps, or blending into your surroundings to evade danger, the jungle will test your skills every step of the way.
During the course of the project, I primarily worked with:
-
Blueprint Visual Scripting
-
Gameplay Mechanics
-
Level Design
-
Enemy AI
-
Cinematics
-
UI Design
-
Splash Screen​
-
Main Menu
-
Pause Menu
-
Game Over Menu
What I learnt during this project:
-
Introduction to industry level workflow
-
Following industry standard Design Briefs & Documentation
-
Self-Improvements to work ethic and continuous communication with team members
Gameplay Video
Game Trailer
![Felling Banner.jpg](https://static.wixstatic.com/media/578581_dca2396e2b224e118b8cb8af14c86bdf~mv2.jpg/v1/fill/w_980,h_157,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/578581_dca2396e2b224e118b8cb8af14c86bdf~mv2.jpg)
Let's Get Technical
Grapple Mechanic
The Grappling Mechanic takes heavy influence from "Lego Indiana Jones: The Original Adventures."
![Lego Indiana Jones Rope Swing](https://static.wixstatic.com/media/578581_a65f81315812456091f67a9c8b92b3b4~mv2.gif/v1/fill/w_574,h_323,al_c,usm_0.66_1.00_0.01,pstr/Lego%20Indiana%20Jones%20Rope%20Swing.gif)
![Felling Grapple](https://static.wixstatic.com/media/578581_692d98f0fa764ae8929bdb0393e69044~mv2.gif/v1/fill/w_535,h_324,al_c,usm_0.66_1.00_0.01,pstr/Felling%20Grapple.gif)
Lego Indiana Jones: The Original Adventures Rope Swing
Felling Grapple Tongue
Snake AI
The Snake AI completes a 45° Detection Sweep of the area for the player to avoid with the addition of the red light acting as a visual indicator. Players can use Pillars for protection.
Snake Detection Sweep
Player Avoiding Snake Behind Pillar
![Snake Detection.gif](https://static.wixstatic.com/media/578581_0cbeddf849b34a70a99bad508aa25231~mv2.gif/v1/fill/w_535,h_322,al_c,usm_0.66_1.00_0.01,pstr/Snake%20Detection_gif.gif)
![Snake Hidden.gif](https://static.wixstatic.com/media/578581_626c040088084a43850edb120910dde7~mv2.gif/v1/fill/w_538,h_323,al_c,usm_0.66_1.00_0.01,pstr/Snake%20Hidden_gif.gif)
Snake Detection Sweep Blueprint
(Right Mouse Button + Drag to Navigation) (Ctrl + Mouse Wheel to Zoom)
The snake can attack the player for 3 possible instances
Detected during sweep
Stepped on Snakes Tail
Stepped on Snakes Tail while camouflaged
![Snake Visible Detection.gif](https://static.wixstatic.com/media/578581_ac564e35a93148768b1938c9ea669a12~mv2.gif/v1/fill/w_432,h_261,al_c,usm_0.66_1.00_0.01,pstr/Snake%20Visible%20Detection_gif.gif)
![Snake Tail Attack](https://static.wixstatic.com/media/578581_fba4729fa90c4a6c9afcaa86a5ac3786~mv2.gif/v1/fill/w_433,h_261,al_c,usm_0.66_1.00_0.01,pstr/Snake%20Tail%20Attack.gif)
![Camouflaged Snake Tail Attack](https://static.wixstatic.com/media/578581_9f8bf7c252d5465ba389b9cd1ed5e2b1~mv2.gif/v1/fill/w_483,h_261,al_c,usm_0.66_1.00_0.01,pstr/Camouflaged%20Snake%20Tail%20Attack.gif)
The snake attack works by moving to the player's location before updating its animation to then return to its original detection sweep
Snake Attack Blueprint
(Right Mouse Button + Drag to Navigation) (Ctrl + Mouse Wheel to Zoom)
Camouflage
The camouflage mechanic is a disintegration material I repurposed from a previous project that allows the character to transition to a near invisible state.
![Camo Material Instance](https://static.wixstatic.com/media/578581_fe65a2e0170846d58e079e10e833b331~mv2.gif/v1/fill/w_563,h_307,al_c,usm_0.66_1.00_0.01,pstr/Camo%20Material%20Instance.gif)
Camo Material Preview
![Camo Material Used](https://static.wixstatic.com/media/578581_6d64108d672548d18079906b3b6bbad0~mv2.gif/v1/fill/w_570,h_307,al_c,usm_0.66_1.00_0.01,pstr/Camo%20Material%20Used.gif)
Camo Material Used
(Right Mouse Button + Drag to Navigation) (Ctrl + Mouse Wheel to Zoom)
bottom of page