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Felling is free on Itch.io

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Role: Technical Designer
Engine: Unreal Engine
Year: 2023

About:
Step into the role of a nimble chameleon, set on a mission to survive the treacherous dangers of the lush jungle. 

Whether you're jumping over spikes, slipping past deadly traps, or blending into your surroundings to evade danger, the jungle will test your skills every step of the way. 

During the course of the project, I primarily worked with:

  • Blueprint Visual Scripting

  • Gameplay Mechanics

  • Level Design

  • Enemy AI

  • Cinematics

  • UI Design

  1. Splash Screen​

  2. Main Menu

  3. Pause Menu

  4. Game Over Menu

What I learnt during this project:

  • Introduction to industry level workflow

  • Following industry standard Design Briefs & Documentation

  • Self-Improvements to work ethic and continuous communication with team members

Gameplay Video

Game Trailer

Felling Banner.jpg

Let's Get Technical

Grapple Mechanic

The Grappling Mechanic takes heavy influence from "Lego Indiana Jones: The Original Adventures."
 
Lego Indiana Jones Rope Swing
Felling Grapple
Lego Indiana Jones: The Original Adventures Rope Swing
 
Felling Grapple Tongue
 

Snake AI

The Snake AI completes a 45° Detection Sweep of the area for the player to avoid with the addition of the red light acting as a visual indicator. Players can use Pillars for protection.
Snake Detection Sweep
Player Avoiding Snake Behind Pillar
Snake Detection.gif
Snake Hidden.gif
Snake Detection Sweep Blueprint
(Right Mouse Button + Drag to Navigation) (Ctrl + Mouse Wheel to Zoom)
 
The snake can attack the player for 3 possible instances
Detected during sweep
Stepped on Snakes Tail
Stepped on Snakes Tail while camouflaged
Snake Visible Detection.gif
Snake Tail Attack
Camouflaged Snake Tail Attack
The snake attack works by moving to the player's location before updating its animation to then return to its original detection sweep
Snake Attack Blueprint
(Right Mouse Button + Drag to Navigation) (Ctrl + Mouse Wheel to Zoom)
 

Camouflage

The camouflage mechanic is a disintegration material I repurposed from a previous project that allows the character to transition to a near invisible state.
 
Camo Material Instance
Camo Material Preview
 
Camo Material Used
Camo Material Used
 
(Right Mouse Button + Drag to Navigation) (Ctrl + Mouse Wheel to Zoom)
 
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